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Your First (Monument Valley 2, The Sexy Brutale & More) | Game #GuruLive

Your First Game | Guru Live

The creative minds behind BAFTA-nominated debut games delve into the secrets behind bursting onto the scene as a games developer. Listen to the panelists share their journeys to success + divulge essential secrets for getting your game off the ground. Get a peek at some of their key point below.

1. Getting your bearings in the games industry

At some point you gotta actually learn the craft of what you're doing.

Whether you're getting a degree or starting right out at a studio, you need to find a way to get familiar with the world of game dev. Knowing how the work is delegated, who does what + the actual day-to-day of a working office is a must.

2. Starting out at a studio

For some, the best way to do this is to jump right into a studio + branching out on your own after you lay that foundation if you choose.

Working at a studio [...] gives you a career rather than a hobby. It creates something sustainable.

3. Versus starting out on your own

Doing your game is essentially running your own business [...] you have to set limits for yourself.

If you choose to set out on your own + get your game of the ground by yourself, this panel insists that you have to know your limits in order to achieve success. In particular, they recommend putting a resonable timeline on your work + being realistic about what you have the ability to create based on what inspires you, the types of stories you want to tell + the resources you have available.

4. Either way: collaboration is key

Being comfortable asking for help + realising you don't have all the answers (shock/horror!) is necessary to have a successful project. Take control of your work + don't let it suffer out of ignorance.

Being a sponge + wanting to push out of game development [means] if there's an element of your project that could do with advice + consulting, then it's your responsibility to go out + find it.