Which techniques can be adapted from film, TV and other media to make characters and stories in video games more engaging? And which need radical re-invention?
Event recorded on 28 October 2011.
Please note, this podcast contains language that’s unsuitable for a younger audience.
Writer Andrew Walsh (X3:Reunion, Prince of Persia, and Medieval II: Total War) chaired a panel of games writers, including:
Rhianna Pratchett - Heavenly Sword, the Overlord series, Mirror’s Edge
Ed Stern - Brink, the Enemy Territory series
Jim Swallow - Deus Ex: Human Revolution, Killzone 2